Derek Marx

Software Developer from the bay. Fullstack. Tools. Games.
Solutions.

Work

A brief summary of some work over the years.

Kythera AI Tools

3 Years ReactJS development for Kythera AI tools.

WyrmTable.top

Virtual Tabletop with a flexible interface.

PaperCat

From Karl Zylinski's 2025 Odin Game Jam. Paper Mario-esque RPG created with Raylib and Odin.
Potential to become an engine.

DragonCircle Classic

The first prototype of a new Virtual Tabletop UI with video chat and dice rolling.
College Project. JanusWebRTC/ExpressJS

About

Born in Sacramento, I grew up on computer games. Through these games, I learned elementary mathematics and computer skills.
As a teenager, I began tinkering with languages like Python and Java in my spare time, until took a summer trip to Berkeley where I created my first program and 2d game - a rudimentary Gauntlet clone in python within a few days.

Received my Bachelors of CS at UCSC where I created the first iteration of my virtual tabletop. I had a dozen or so people using it, which was a start. Worked over the summer at Nucleos to help with server management and Angular dev.Later on contracted with Kythera AI to help upgrade their web UI tooling and added several years of professional React experience.

Contact

Available for work. Email me for contract.